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At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. As long as Silverblade Paladin is paired with another creature, both creatures have double strike. Whenever another nontoken creature enters the battlefield under your control, you may draw a card. Spend this mana only to cast creature spells.

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn.

Untap that permanent. It gains haste until end of turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. They can't be the targets of spells or abilities your opponents control.

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.

When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card.

Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Enchanted land has " : Add one mana of any color. Return target creature card from your graveyard to the battlefield. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Sacrifice those tokens at the beginning of the next end step. Enchanted creature has " , : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Hexproof This creature can't be the target of spells or abilities your opponents control. Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. Whenever you cast an instant spell, you may pay. If you do, draw a card. When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.

When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control. Add for each creature you control.

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Island 0 Basic Land — Island. Forest 0 Basic Land — Forest. Reforge the Soul 5 Sorcery Each player discards their hand, then draws seven cards. Temporal Mastery 7 Sorcery Take an extra turn after this one. Exile Temporal Mastery.

Terminus 6 Sorcery Put all creatures on the bottom of their owners' libraries. Gallows at Willow Hill. Captain of the Mists. Divine Deflection. Lone Revenant. Demonic Rising. Spirit Away. Vessel of Endless Rest. Lunar Mystic. Rite of Ruin. Bower Passage. Emancipation Angel. Essence Harvest. Gloom Surgeon. Druid's Familiar. Tandem Lookout. Wolfir Avenger. Triumph of Ferocity. Butcher Ghoul. Goldnight Commander. Angel's Tomb. Angelic Armaments.

Angelic Wall. Appetite for Brains. Banishing Stroke. Barter in Blood. Blessings of Nature. Bloodflow Connoisseur. Builder's Blessing. Commander's Authority. Corpse Traders. Dangerous Wager. Demonic Taskmaster. Devout Chaplain.

Eaten by Spiders. Evernight Shade. Falkenrath Exterminator. Ghostly Touch. Goldnight Redeemer. Havengul Vampire. Homicidal Seclusion. Human Frailty. Into the Void. Kessig Malcontents. Lightning Mauler. Lightning Prowess. Maalfeld Twins. Marrow Bats. Mass Appeal. Nearheath Pilgrim.

Nephalia Smuggler. Rain of Thorns. Rush of Blood. Scroll of Avacyn. Second Guess. Sheltering Word. Thunderous Wrath. Vigilante Justice. Angel's Mercy. Gang of Devils. Haunted Guardian. Holy Justiciar. Latch Seeker. Mist Raven.

Nightshade Peddler. Seraph of Dawn. Stern Mentor. Terrifying Presence. Tormentor's Trident. Triumph of Cruelty.

Wandering Wolf. Yew Spirit. Call to Serve. Cathedral Sanctifier. Death Wind. Pillar of Flame. Unhallowed Pact. Alchemist's Apprentice. Elgaud Shieldmate. Galvanic Alchemist. Polluted Dead. Thatcher Revolt. Vanguard's Shield. Fervent Cathar. Fleeting Distraction. Scalding Devil. Scroll of Griselbrand. Trusted Forcemage. Uncanny Speed. Voice of the Provinces. Amass the Components. Bladed Bracers.

Bone Splinters. Borderland Ranger. Crippling Chill. Crypt Creeper. Diregraf Escort. Driver of the Dead. Farbog Explorer. Flowering Lumberknot. Geist Snatch. Geist Trappers. Grave Exchange.

Gryff Vanguard. Guise of Fire. Hanweir Lancer. Hunted Ghoul. Joint Assault. Kruin Striker. Lair Delve.



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