Oliver Hardy Ollie as Ollie. Patricia Ellis Mrs. Gilbert as Mrs. Minna Gombell Mrs. Hardy as Mrs. Billy Gilbert Mr. Gilbert as Mr. Harry Anderson Doorman as Doorman uncredited. Walter Bacon Pedestrian as Pedestrian uncredited. Mike Behegan Bugler as Bugler uncredited.
Billy Bletcher Midget as Midget voice uncredited. William A. Boardway Tenant as Tenant uncredited. Chet Brandenburg Pedestrian as Pedestrian uncredited. Ed Brandenburg Pedestrian as Pedestrian uncredited.
Russell Custer Pedestrian as Pedestrian uncredited. John G. More like this. Storyline Edit. It's , but Stan doesn't know the war is over; he's still patrolling the trenches in France, and shoots down a French aviator. Oliver sees his old chum's picture in the paper and goes to visit Stan at the Soldier's Home. Thinking Stan is disabled it's just that he's sitting on his leg , Oliver takes pity on him and takes him home for a nice home-cooked meal.
But Oliver's wife has other ideas and leaves him to fend for himself. After blowing up the kitchen, Oliver is helped by his next-door neighbor, Mrs. Gilbert comes home unexpectedly, carrying a shotgun. Did you know Edit.
Goofs Ollie is pushing Stan in the wheelchair when Stan says that he's thirsty. Ollie picks up a hose pipe, gives it to Stan and goes to turn it on. Stan had the end of the hose pointing at Ollie resulting in him getting soaked. He turns the water off, returns to Stan and he's dry. Quotes Oliver : What's the news this morning? Here's his picture [shows Hardy the paper] Oliver : [looking at a photo of the grinning soldier] I can't imagine anybody being that dumb!
Crazy credits Opening credits: The events and characters depicted in this photoplay are fictitious. Any similarity to actual persons, living or dead, is purely coincidental, and not our fault! Oliver Hardy. Alternate versions In order to make it fit into a TV package in the 50s, it was edited down to a short and retitled "Do It Yourself.
User reviews 49 Review. Top review. Stan in the war. It's the year and the war has been over for twenty years. But Stan is still patrolling in the trenches without knowing that the war is over. Stan's good buddy Oliver sees his friend's picture in the paper and goes to the veterans' home to get his buddy. Block-Heads is a hilarious Laurel and Hardy comedy. The movie offers you lots of laughs with the boys. Who could forget the scene where Ollie carries Stannie because he thinks Stan has lost his leg in the war.
But Stan has the leg underneath him in the wheelchair. The various forms of boots will improve walking speed, with the south pole boots of speed producing an easily seen increase.
Crawling substitutes for walking when a blockhead must pass through a gap too short for it to travel upright. While a blockhead is only two blocks tall, when walking up or down one block heights it will need an additional open block above if going up, adjacent if going down to avoid crawling. When crawling, a blockhead's body is horizontal while its legs and arms are extended down and moving stiffly.
In this position, its hands and feet are "inside" the block below although its true appearance can be seen in the Character Status Icon. A blockhead can cross small gaps by jumping. The maximum distance jumped is one block, and may be vertical, horizontal, or both. Horizontal jumps while walking seem just slightly slower than walking. Placing stairs in the space immediately above a horizontal gap eliminates the need for a jump.
If a blockhead is traveling along the bottom surfaces of solid blocks or the vertical sides of two or more, or if using a ladder , it will climb. Blockheads are extremely capable climbers, never losing their grip and always finding a hand-hold. When crossing a vertical rise or drop of two or more blocks, a blockhead will make a one-block jump onto it and climb until it can safely make a one-block jump off.
This means that for two-block climbs a blockhead will simply jump twice, clinging to a block between them. For greater distances, a blockhead will make motions very similar to crawling but either up or down along the block sides. The underside of blocks are no impediment to a blockhead. When crossing a ceiling, a blockhead will hang from its hands, slowly reaching forward before changing its grip and reaching with the other hand.
Single block changes in height cause a blockhead to lever itself closer using both arms before jumping slightly and grabbing the next surface with both hands. This is also how it transitions between a vertical climb and a ceiling climb.
In some unusual situations, a blockhead can appear to defy gravity momentarily, either levitating as it looks out of the device's screen or climbing over an invisible block. This is due to glitches in how a blockhead is displayed as it transitions between climbing positions and directions.
A blockhead climbing a ladder will face the ladder and travel up, down, or sideways as appropriate, its arms and legs moving similarly to crawling. Ladder climbing is about as fast as walking for vertical movement, but much slower horizontally. Elevator shafts may substitute for ladders whether powered or not, but when powered by an active electric elevator motor at the top or bottom of a continuous column of shafts they may be used by blockheads for much faster vertical travel along the shafts.
Swimming is the default way a blockhead moves through water. It is not as fast as sailing a boat , but will allow the blockhead to pick up items floating on the surface or otherwise in the water.
A swimming blockhead can use tools on blocks, creatures , or plants as well as place blocks or other items. If a blockhead's head is not in contact with air either from being completely underwater or between water and a solid block , it will begin running out of air.
The game will not deliberately make a blockhead fall more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no damage. But if properly arranged, a blockhead can be seriously injured from a long fall. This should require some deliberate if inattentive effort by a player or extremely unusual circumstances such as being on a despawning tree limb over a significant drop.
The easiest way to force a blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it, although newer versions of the game may block this. A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the blockhead "recovers" from the fall and stabilizes itself.
There are three ways for a blockhead to ride in The Blockheads. All use a similar method of player control, the tilting of the play device in the direction desired. Except for rails, when not tilted the blockhead and its ride will face the player. While riding, the blockhead remains centered on the display. A riding blockhead cannot use tools or otherwise act on blocks, creatures, or plants, although it will tend to pick up loose items it passes.
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