Page actions Appendix Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. The guide for those can be found here. Category : Red and Blue walkthrough. Navigation menu Personal tools Create account Log in. Great Ball. Hyper Potion. Max Repel. Escape Rope. Full Heal. Item Location Games. TM29 Psychic. TM31 Mimic. TM46 Psywave. Hitmonlee Lv. Double Kick. Hitmonchan Lv. Comet Punch. Blackbelt Reward: Trainers with a Vs.
Fighting Dojo. Red, Green , and Blue. Reward: Rolling Kick. Fire Punch. Rocket Reward: Scientist Reward: Juggler Reward: TM36 Selfdestruct. Max Revive. Card Key. TM09 Take Down. X Accuracy. TM03 Swords Dance. Max Potion. Rare Candy. TM26 Earthquake. Master Ball. Silph Co. Pidgeot Lv. There are two major routes you can take: Routes 12 through 15 , which is south of Lavender , and Routes 16 through 18 , west of Celadon City. The latter path is quicker and you can pick up HM 02, Fly, on the way!
But you'll need to take Route 12 to get the Super Rod at some point. Lapras comes at a very low level of 15, making it very impractical to incorporate into your main team.
In-game, you will be better served by picking up a Dewgong from Cinnabar or Cloyster from the Seafoam Islands. Even if you do not put it in your line up, carefully stash this gem in your box.
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Silph Company Floor 1. Silph Company Floor 2. Silph Company Floor 3. Silph Company Floor 4. Silph Company Floor 5. Silph Company Floor 6. Silph Company Floor 7. Here's a breakdown of everything we found on every floor of Silph Co. Remember that, once you're ready to go to the top and clear out Giovanni, the solution's in the section just above. Battle Blue when you first enter and then go heal up. There's one item to collect here, before you head into the proper maze of floors above.
Back to top and contents. They'll run off in a huff when you beat them, dropping a Card Key as they go! It also has a walled off room in the top left that's only accessible via teleporter. Past that is another locked off corridor with a teleporter. It has two rooms on the right with three teleporters between them, a short corridor and a storage room in the bottom left with several items.
It has a corridor that goes to a dead end with an item in the bottom right, but the boss' room in the centre, and corridor on the left is walled off, and can only be accessed via teleporter from the closed off area on 7F. Walk down the corridor and you'll be stopped by Jessie and James yet again en route to Giovanni.
It's time for another double battle with them! After they're defeated, head into the President's room to battle Giovanni once more.
When he's defeated, talk to the Silph Co. President that you rescued, because he'll give you the one-of-a-kind Master Ball! We recommend saving it for much later in the game That's everything here in Silph Co. Sometimes we include links to online retail stores.
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